namespace Table.DataModel
{
    public class TableSceneFightExtra
    {
        /// <summary>
        ///自增主键
        /// </summary>
        public int id;
        /// <summary>
        ///SceneFIght数据Id
        /// </summary>
        public int sceneFightId;
        /// <summary>
        ///subId
        /// </summary>
        public int subId;
        /// <summary>
        ///条件类型
        /// </summary>
        public int conditionType;
        /// <summary>
        ///条件数据
        /// </summary>
        public string conditionData;
        /// <summary>
        ///节点默认激活
        /// </summary>
        public int activeByDefault;
        /// <summary>
        ///场景中节点路径
        /// </summary>
        public string objPath;
    }
}
